Load up your favorite IDE and type in the following code (Python is sensitive to indention, so be sure to include them!):
Setting up
1) Download and install the Python programming language software: http://www.python.org/download/. As of this writing, the latest Python version is 2.5.1.
2) Download and install PyGame from http://www.pygame.org/download.shtml. The latest version is 1.7.1 and make sure you download the PyGame binary for your operating system that has been compiled for Python 2.5.
3) For writing code, here are a couple of free Integrated Development Environments (IDEs) which I recommend:
• WingIDE 101: http://wingware.com/downloads/wingide-101/installers
• Eclipse: http://www.eclipse.org/downloads/ (Download the Eclipse classic)
o You’ll also need the PyDev Python plug-in for Eclipse: http://pydev.sourceforge.net/download.html
Load up your favorite IDE and type in the following code (Python is sensitive to indention, so be sure to include them!):
èèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèè
#!/usr/bin/env python
"""Proof of concept gfxdraw example"""
import pygame
import pygame.gfxdraw
def main():
pygame.init()
screen = pygame.display.set_mode((500,500))
screen.fill((255, 0, 0))
s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
pygame.gfxdraw.aacircle(s, 250, 250, 200, (0, 0, 0))
screen.blit(s, (0, 0))
pygame.display.flip()
try:
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT:
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.unicode == 'q':
break
pygame.display.flip()
finally:
pygame.quit()
if __name__ == '__main__':
main()
Setting up
1) Download and install the Python programming language software: http://www.python.org/download/. As of this writing, the latest Python version is 2.5.1.
2) Download and install PyGame from http://www.pygame.org/download.shtml. The latest version is 1.7.1 and make sure you download the PyGame binary for your operating system that has been compiled for Python 2.5.
3) For writing code, here are a couple of free Integrated Development Environments (IDEs) which I recommend:
• WingIDE 101: http://wingware.com/downloads/wingide-101/installers
• Eclipse: http://www.eclipse.org/downloads/ (Download the Eclipse classic)
o You’ll also need the PyDev Python plug-in for Eclipse: http://pydev.sourceforge.net/download.html
Load up your favorite IDE and type in the following code (Python is sensitive to indention, so be sure to include them!):
èèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèèè
#!/usr/bin/env python
"""Proof of concept gfxdraw example"""
import pygame
import pygame.gfxdraw
def main():
pygame.init()
screen = pygame.display.set_mode((500,500))
screen.fill((255, 0, 0))
s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
pygame.gfxdraw.aacircle(s, 250, 250, 200, (0, 0, 0))
screen.blit(s, (0, 0))
pygame.display.flip()
try:
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT:
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.unicode == 'q':
break
pygame.display.flip()
finally:
pygame.quit()
if __name__ == '__main__':
main()
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